A Brain Computer Interface is used by Kos’myna et al. introduced a control mechanism that transforms head motion to UAV movements. 1.ĭue to the importance of the pilot and drone interaction, there are several studies that focus on the question, how a UAV can be controlled. A schematic representation of the technical implementation is shown in Fig. The used software is publicly available under /fog1992/AIS- Drone. Due to the missing NodeJS implementation for the Balance Board, a Java application is used to connect the main program and the board via UDP sockets. Thereby the joystick and the gamepad are connected via USB-ports and the Balance Board over Bluetooth. As input devices, a joystick, a gamepad, a keyboard and a Wii Balance Board are used. Both, the drone and the various input devices are embedded by corresponding node modules. The application logic is written in JavaScript and executed with NodeJS. This experimental setup, in combination with geofencing and the continuous intervention facility of the ‘tower’-PC, allows safe flights even with inexperienced participants. It serves as a central interface between the controlled drone and the used input devices. The central element of the used setup is a laptop or PC, which acts as a control station (tower). A special feature of Bepop 2 is the connection via Wireless Lan, which allows an easy and simple connection of self-programmed control software. As SDK, the currently newest software version ARDroneSDK 3 is utilized. It was chosen, since it is a comparatively compact, stable and powerful quadcopter with an open programming interface. As UAV, the drone Bebop 2 of the French manufacturer Parrot is used. The used technical setup is based on a student’s work in the lecture “Advanced Interactive Systems” in 2016. The flight intelligence and stabilization algorithms of the drone are still active and working. So, the user is enabled to control the direction and speed of the UAV. The following technical adaptions are conducted to connect different input devices with the drone. This task is carried out in an empirical study and reviews different aspects including gaming know-how, gender, sportiness and age. These input devices are used to control a drone to fulfill a predefined task. Therefore, three wide-spread input devices are selected:Ī Joystick is a quite usual way to interact with a droneĪ Xbox console gamepad represents a very common interaction devices for console gamer but it is rather unusual to control UAVsĪ Wii Balance Board is very unusual to control a UAV and it exposes the user to a physical challenging operating situation Since drones are getting more and more popular, this paper explores the usage of different game controllers for operating a leisure sector drone. But for gaming purposes, many other interaction devices exist beside the Joystick and a huge community is familiar in using them. Also virtual airplanes in the gaming section are often controlled by Joysticks too. So, unmanned aerial vehicles (UAVs) so-called drones are typically operated by a control stick as well. It was already used in the first motorized aircrafts and is still standard in actual aviation. Since the beginning of aviation, airplanes are controlled by the help of a control stick.
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